Dimension

GAME

Hybrid idle RPG, loot progression, and online action RPG development.

Subsections

  • Overview
  • Core Loop
  • Progression
  • Combat
  • World Maps
  • Timed Events
  • Backend
  • Dev Logs

Monetization

  • Game releases
  • Development journal
  • Asset downloads
  • Tutorial packs

Current Development

Necstaidia Game

Necstaidia is being developed as a layered idle action RPG with loot progression, arena combat, online world maps, timed multiplayer events, and Nakama-backed account systems.

Arena Combat

Local combat runs generate gold, items, orbs, temporary run buffs, and the core moment-to-moment action loop.

Equipment And Orbs

Loot, sockets, rarity visuals, crafting surfaces, and orb fusion feed the long-term stat economy.

Progression Layers

Gold upgrades, heroes, prestige resets, missions, login rewards, mail, and achievements stack into account growth.

World Maps

Lorencia and the social hub connect the normal player runtime to server-driven mobs, presence, NPCs, and shared spaces.

Timed Events

Blood Castle and Devil Square provide event spaces that sit beside the arena and persistent world loops.

Backend Runtime

Nakama backs authentication, static data, storage, match sockets, daily state, and production-hardening work.