Subsections
- Overview
- Core Loop
- Progression
- Combat
- World Maps
- Timed Events
- Backend
- Dev Logs
Dimension
Hybrid idle RPG, loot progression, and online action RPG development.
Current Development
Necstaidia is being developed as a layered idle action RPG with loot progression, arena combat, online world maps, timed multiplayer events, and Nakama-backed account systems.
Local combat runs generate gold, items, orbs, temporary run buffs, and the core moment-to-moment action loop.
Loot, sockets, rarity visuals, crafting surfaces, and orb fusion feed the long-term stat economy.
Gold upgrades, heroes, prestige resets, missions, login rewards, mail, and achievements stack into account growth.
Lorencia and the social hub connect the normal player runtime to server-driven mobs, presence, NPCs, and shared spaces.
Blood Castle and Devil Square provide event spaces that sit beside the arena and persistent world loops.
Nakama backs authentication, static data, storage, match sockets, daily state, and production-hardening work.